Class_name = "CBatchBallistics"
object_name = "BULLET_GBR_77x56R_WMK1_AP"

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammo.mgm",0
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

//   180   636.59/
Armor1=180,636.59, 10,90,	5,110,	0,160
Armor2=300,570,				5,100,	0,120
Armor3=900,412,						0,70

Gage=7.69
DefaultStartSpeed=745
MaxDistance=2000
Mass=0.0112
Mkr=0.73
Mmax=1.7
Cx_0=0.194
Cx_max=0.373
Cx_1=0.31
R=0.00395
TimeToDestroy=3

DefaultBulletSpeed = 745.0
BulletSpeed = "Vickers MK1", 745.0
BulletSpeed = "Vickers MK1 boosted", 745.0
BulletSpeed = "Lewis", 745.0
BulletSpeed = "Lewis inverted", 745.0

HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"
HitPlaneEffect="LuaScripts\WorldObjects\Trash\BTBulletPlane.txt","LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

/////////////